3-6 "Booby Trap"
Aw, man! I wanted to like this episode so much! Its strengths are hella strong: Picard's breathy awe while touring the relic is irresistible, the Peril of the Week and the ramp up to its reveal are excellently done and the resulting tension is believable and gripping. Focus on that plot and use your core characters to work out a solution together and you're looking at a potential all-time classic... but that's not what they did. Instead, we're given a bolted-on romantic subplot and asked to believe that the best allocation of Enterprise resources is to have the Chief Engineer spend two hours talking to himself/a holo-babe while the rest of the Engineering department and the staff Boy Genius and Wonderbot do nothing, nothing and read someone's diary/nothing, respectively.
And what a subplot - poor LeVar Burton does his damnedest, but while Cheerfully Insouciant Geordi and Grimly Focused Problem-Solvin' Geordi are entertaining and compelling to watch, In the Mood for Love Geordi is, frankly, a little close to goddamn skeevy for my taste. Hundreds of people are about to die in a fairly awful manner, which could possibly mean this might not be the time to get your swerve on. I'd tell you to keep it in your space pants even if you weren't trying to score with the computer, you jackass.
I'm also not wild about techy tech techmeister Geordi LaForge being the guy pushing "the human factor" rather than technology as the ultimate solution. That would have fit better coming from Riker (or Lee Adama), plus your script loses a thousand points apiece for the lines "it's so simple it might even work" and "The answer lies in our own computer: the mind - the best piece of engineering we'll ever need."
Credit where it's due: by this point they're actually managing to write genuine-sounding, character-driven dialogue that's deliberately funny. This is one of my favorite comedic scenes in the series:
After establishing that Picard delighted in playing with model ships as a child and Riker doesn't know what the hell he's talking about, they enter the transporter room where Worf and Data are waiting to beam over.
JP: It is exactly as they left it, Number One: [turns expectantly to W&D] in the bottle.
[Awkward pause while no one pipes up to share his geeky joy]
JP: Ship in the- oh, good Lord; didn't anybody here build ships in bottles when they were boys?
Worf: [flexing very slightly] I did not play with toys.
Data: [mildly] I was never a boy.
JP: [sighs, drooping]
O'Brien: I did, sir.
JP: Thank you, Mr. O'Brien. Proceed.
[they beam away; Riker stares flatly at Miles]
O'Brien: I did! I really did! Ships in bottles? Great fun.
Hee hee hee. Suck it, Bill.
3-7 "The Enemy"
Great opener. Starts in medias res, and the exposition rain is heavy but quick: there's doin's a-transpirin' on Planet Craphole, Riker, Worf and Geordi beam down and inform one another that conditions are for shit and they've got a brief transporter window, they quickly discover a blowed-up Romulan craft(!) with a survivor(!!) but Geordi falls in a hole and the others have to beam back without him. Teaser. [Sidebar: What is that, twice in a shade over two seasons? You'd think away team classes would cover Not Falling in Holes, along with Primitive Taboos and You and Hey, Don't Eat That.]
A Plot: Geordi LaForge as Survivorman, phaser-forging pitons out of rocks, losing the ability to see through his visor, slowly forging an unlikely relationship with the other survivor so they can both find a way to be rescued. Though it has the most screentime, it's by far the weakest of the three, since Geordi vs. Wild is boring, Bochra is pretty flat and their dialogue is kinda godawful. ("I never lie when I've got sand in my shoes, Commodore"? WTF?) I do like one line for its It's a Big Galaxy overtones: when Geordi admits that he was born blind, Bochra responds immediately with a genuinely befuddled "And your parents let you live?"
B Plot: Jean-Luc Picard as hard-nosed diplomat, sparring with chilly politeness against the great Andreas Katsulas as Tomolok, feeling one another out faux-casually and fronting on one another like mad. Excellent, but we already knew JP vs. a competently written Romulan would be.
C Plot: The first survivor. Kicks ass, because I absolutely would not have expected it on this show (at least not the resolution), and not only is it entirely true to the characters of everyone involved, it actually improves them all, adding depth and resonance to Picard and Worf and even Beverly Goddamn Crusher, who is doing her best work so far by far tonight. The Romulan they brought aboard in the teaser is dying, but Bev finds a blood donor who can keep him alive... but it's Worf, and he flatly refuses. And there they stand, each so bone-certain that they're right that neither can get their heads around the other's position. They can't even acknowledge that there *is* a dilemma; the other person's just being obstinately ridiculous.
In the first scene onboard, Bev wryly chides Worf for ordering a guard in Sickbay, and it's one line but it's so... her: "He's not going anywhere, Lieutenant." There's no internal conflict about security concerns at all, personal or political - her mental flowchart goes "if wounded, then treat wounded." And she can only barely process that anyone might feel differently; when she calls Worf in to ask for a transfusion it's hardly even a request, because she takes his cooperation for granted just as hers would be. When he doesn't immediately jump for joy while rolling up his space sleeve, the first thing she says is a reassuring "There's absolutely no risk to you." It's not that she doesn't get it; in her mind there's no it to get.
Worf, meanwhile, has a mental subroutine just for Romulans:
10 "Fuck them"
20 GOTO 10
And in a nice choice, his antipathy here feels equally endemic to Crusher's empathy because he plays it so matter-of-factly; she says "You are the only one who can save his life!" and he doesn't bluster or speechify, he stands up and says "Then he will die." Then he leaves. Crusher later calls him back to make him watch the guy fading out, and Worf responds by essentially saying "Yup. Looks like he's dying all right." And in one of their all-time great scenes together, Picard explains why he should give the transfusion, Worf carefully announces that he'll obey an order to do it, Picard says it's not an order but an urgent plea, and Worf says no.
And the Romulan dies on the table.
Team Craphole's timing is perfect and Bochra's presence saves the day, and there's a "We did it by working together, yay!" tag, but the first survivor is still dead, as a direct result of Worf's inaction - which almost started a war. That's some heavy shit. I do wish they'd made room for a final scene with Worf and Crusher, but I suppose it makes sense that they wouldn't be in any hurry to see each other soon.
What else - Troi senses deception (thanks for coming out, D) and Frakes does a nice job with Riker's frustration at having left a man behind, and has a great scene trying to get Worf to see the bigger picture. Oh, and stick a pin in Wesley being the one to have a flash of inspiration and finding a way to track a missing crewman; I'll come back to it in a few episodes.
3-8 "The Price"
Say that you, as a showrunner/writer/creative executive of some type for a TV series, find yourself saddled through means beyond your control with multiple show elements that are noticeably weaker than the others, but which you are contractually unable to excise. Do you parcel them out across the season and dilute the quality of multiple episodes, or combine them and get your worst elements out of the way, resulting in crappier episodes but (hopefully) fewer of them? If you gots to have a Deanna episode and a Ferengi episode, you might as well shove them together to make this pile of ass, right? But what can you make Deanna do with her starring role? I smell romance!
Presenting Devonani Rahl, goddamn man about space town, who's so goddamn manly that when he's introduced, even though he's in the same room as everyone else, it's with an offscreen "And I'm Devonani Rahl" followed by a reverse shot to reveal a guy they had probably intended to be a Poor Man's Alec Baldwin gazing with seductive intensity at the leading lady while a backup dancer strokes his arm possessively, like we're suddenly in an ad for Drakkar Noir or some shit. Of course, they cast Matt McCoy, who became forever etched in the cultural consciousness as George Costanza's computer-selling nemesis Lloyd "Serenity Now" Braun, but even without that mental association he's a total failure in this role.
The main overall plot isn't the worst story hook, viz. a dirtwater planet discovers a natural resource and is unapologetic about wanting to cash in, inviting a bunch of more advanced societies to put in a bid on buying it from them. But nearly everything about the execution is unbearably clunky...
1. Rahl immediately becomes Troi's romantic interest, and I mean immediately; ostensibly because his secret empathy powers give them a deep spiritual connection, but because they're two actors who aren't very good at this we're left with the impression that their first few scenes together got cut for time and we're coming in halfway through their flirtation. Two minutes into their first conversation...
Rahl: I sent her [the backup dancer] home.
Troi: Why?
Rahl: You know why.
Troi: Weren't you getting along?
Rahl: Don't do that.
Troi: What?
Rahl: Don't do... 'Counselor Troi.'
Troi: Was I?
Rahl: Yes you were.
Wow. I would understand if you needed a break there, in the face of such raw chemistry. How could any space lady be expected to withstand his unyielding torrent of goddamn smoove? Their passion threatens to erupt into flames at any minute during their scenes... after all, that's what happens when you rub two pieces of wood together. [Sidebar: OH SNAP!]
2. The Federation's rep opines that the Ferengi aren't the real threat, then heaps praise on Riker as a natural negotiation savant when Bill identifies the one to watch... except that there are only four bidders, so Riker had a 50-50 shot and managed to pick the one who isn't a marblemouthed "alien" in a dumb-looking purple robe & headpiece. Clap clap. Considering that the Fed's guy has to have it explained to him that stable wormholes are unheard of - to which he warily responds "Are you saying this may not be what it seems?" - it probably isn't that great a loss when he gets nobbled by the Ferengi. Way to do your homework there, champ. And it's all handwaving anyway as an excuse to have Riker be the guy at the table instead of the trained diplomat Jean-Luc Picard, because that's supposed to add more drama to the dick-measuring between Riker and Rahl over the wormhole/Troi/the last Oreo in the bag.
3. The episode never explains why the stable wormhole is such a big damn deal under the circumstances, anyway. Presumably the Feds value its potential for scientific research or whatever, but the threat of losing the rights to it isn't presented as someone else finding some space gold on the other side, it's "Can you imagine the Ferengi charging a toll for its use?" Who cares about having a shortcut to the ass-end of nowhere?
4. The climactic standoff with the Ferengi is exposed as a fraud when Troi senses that Goss is lying about his willingness to... oh, something stupid, it hardly matters what, because Betazoids can't read Ferengi. God dammit.
I enjoyed exactly one thing about this episode: the back-and-forth about the Ferengi crashing the summit and demanding chairs. But even that one snicker was immediately crushed down by two more superfluous punchlines. Boo.
3-9 "The Vengeance Factor"
The Enterprise crew runs across some bush-league space pirates and decide, mostly for the sake of ridding the neighborhood of a sporadic nuisance, to negotiate their reassimilation into their former society, which is reasonably stable and enlightened. While Picard visibly keeps a lid on his frustration at herding space cats, Riker strikes up a friendship-cum-romance with the queen's aide... who, it turns out, is the sole survivor of a once-prominent but supposedly-wiped-out clan who artifically prolonged her own life in order to stalk and exterminate the entirety of the rival clan, terminating (zing!) with the attempted murder of the locked-in-negotiation space pirate captain, thus forcing Riker to shoot her in front of everybody. Ain't that always the way?
The thing is, while this episode isn't a series benchmark or anything, it's still pretty good filler, and a tremendous improvement over the last installment - starting with it not being intensely stupid. The concept of researching, designing and tailoring a killer virus that's only fatal to a specific .0001% of the population (Crusher's estimate) seems pretty counterproductive, and the Feds only save the day because the computer is magic this week [Xander, zoom in on that guy in the background!] but the script is way less cluelessly clunky, and everybody seems more committed as a result. They get decent guest performances out of the warmly crusty sovereign and the boisterous KISS Army ruffians who are vociferously uninterested in becoming farmers and living by your rules, man but who might be willing to be talked into it, and a pretty excellent turn by Uta, who seems genuinely conflicted about her affection for Riker and her inability to capitalize on it.
The regulars do some nice work, too - in fact, there's a lot of casual unspoken teamwork in this episode. Worf grunts and strains and announces a door is stuck, then Data casually slides it open, but while the big guy presumably adds it to a mental list nobody feels the need to make a big deal of it. Pinned down by laser fire, Riker identifies some nearby metal, Data recites its boiling point, Geordi nods "setting 7 oughta do it," Riker counts down, and without another word Worf sprays some covering fire while the other three phaser the metal into a cloud of steam, thus allowing them to fake a beam-out and reverse the ambush. When a body is discovered, Riker calls for Bev while a thug casually starts looting his comrade's corpse. She beams down, Riker heaves the dude off and immediately turns his back to kneel by the body with Crusher, leaving the guy to rear up in angry protest... but Worf has already silently stepped between them. Their awareness of one another and of their roles feels a lot crisper and more competent than usual, and the show's flow is the better for it.
"But," you say, "they're showcasing this flash and polish in overwhelming a bunch of rejects from an off-Broadway 'Mad Max' musical." Granted. Consider how many times over the course of the series they couldn't even say that much.
Speaking of pleasant surprises, Frakes turns in an unusually solid performance, including believable consternation and concern when the dame he's romancing starts freaking out about pleasing him rather than enjoying herself, as well as a grim standoff when he reluctantly shoots the woman, shoots her again, pleads with her to stop, and then vaporizes her, after which - in a marvelous authorial decision - he shuts it down. No histrionics, no husky-voiced speech about the futility of violence, he just stares flatly into space, politely but finally deflecting the captain's suggestion that he take some shore leave and ending the episode... empty.
3-10 "The Defector"
This episode, I believe, is a series benchmark; one of their finest efforts in exploring the larger arena outside "Here's the Enterprise and here's what the Enterprise is looking at this week." Not that they didn't do some outstanding, thought-provoking work within that narrower focus, but I'm particularly fond of the imperial-level interactions that provide the framework for all the smaller missions.
Anyway: Picard is pulled away from the Holodeck where he was coaching Data through Henry V (love it) by a Romulan shuttle fleeing into Fed space, pursued by a Warbird which scarpers when challenged. The lone occupant (played by the mostly excellent James Sloyan) identifies himself as a clerk and warns the captain about a secret battle station that's about to go online in the Neutral Zone, and which they must destroy before the Romulans launch an overwhelming surprise attack. The problem is that the Feds will risk starting a war if they charge in and are wrong, the pursuers seem to have let the shuttle go, and the clerk doesn't inspire much confidence - what with announcing himself a defector but not a traitor, refusing to provide any information other than data about the secret base, destroying his own craft to stop the Enterprise from studying it and generally acting like a dick to everybody for not doing what he says without asking questions. So do you trust him and hope to prevent a war, or assume he's a spy and risk a devastating first strike? And "you" of course means "Captain Picard," since there are no other Fed ships nearby. [Sidebar: How big is Starfleet - that is, the number of ships of the line that could be useful in a situation like this? Seems like you'd keep at least a few designated early responders in the area of the Neutral Zone, wouldn't you?] The episode really hammers that feeling of isolation - every third scene seems to end with JP staring grimly at nothing while the wheels turn in his head, and there's even some nice use of time delay by which he keeps getting transmissions from Starfleet reminding him that he's in dangerous (space) waters and should try to make the right call, but that it's all on him; he can't even talk directly with the Admiral who is giving him such helpful tips because it's a series of recordings.
It's also worth pointing out, though the episode doesn't make it explicit, that while they might expose the secret base and maybe even destroy it, if they do go to Nelvana III the Enterprise stands a good chance of getting blown the fuck up whether it's a trap or not. When Picard mutters to himself about it being "a black matter for the king who sent them," he's not just being melodramatic; they're genuinely in some deep brown.
So while the captain ponders and the crew waits, Data drops into Ten Forward to chat with the surly bastard who touched off the whole thing. And Sloyan starts to really work it here - sighing that "I thought it [the view] would bring me some comfort... but these are not my stars," he starts musing about all that he's left behind. And when Data tries to cheer him up with a trip to Holo-Romulus, it brings his situation into focus:
"I no longer live here. Turn it off. [vwoosh to the empty grid] This... this is my home now, my future. I have sacrificed everything; it must not be in vain. Arrange a meeting between myself and Captain Picard. Tell him... Admiral Jarok wants to see him."
Dun dun dun!
Jarok still tries to hold out on them, but Picard is having none of it ("You already betrayed your people, Admiral! You made your choices, sir; you're a traitor!") and Jarok eventually admits that the birth of his daughter inspired him to try to prevent a war he felt would be disastrous for the Empire. ("She will grow up believing that her father is a traitor. But she will grow up.") He rolls over entirely, and they jet for Nelvana III...
...which is deserted save for a cloaked satellite broadcasting dummy frequencies. It was all a trap, but not only for the Federation; the Romulans were testing Jarok's loyalty. And now Tomalak (woo, Tomalak!) and his two Warbirds have the Enterprise over a space barrel...
...but in the last and greatest reveal of the episode, four Klingon ships decloak - Picard brought backup. Awesome, awesome moment, and not a cheat since there was some persiflage earlier about Worf taking a call from a Klingon cruiser. Everybody holsters and goes home, but it's not a happy ending - Jarok, realizing that his defection accomplished nothing, takes a suicide pill and leaves a note for his family in the hopes that it can be delivered... someday.
Great plot, great characterization, the sort of strategic maneuvering you could expect from professionals who do this for a living, even some great continuity from "The Enemy" - this one's a success on every axis and an all-time classic.